Community | The Catchers Game

February 2026 Sportplan Coaching

The gap between training and match performance narrows when practice replicates game conditions. Match simulation training combines technical work with tactical decision-making, pressure management, and competitive scenarios. This approach develops players who can transfer practice skills into match situations.

Creating Match Conditions

Replicating game pressure:

Scoreboard pressure: Setting targets and scenarios that demand specific performance.

Time constraints: Creating urgency through limited overs or time.

Consequences: Meaningful outcomes for success and failure in practice.

Crowd simulation: Adding noise and distraction to build concentration.

Scenario-Based Practice

Chasing targets: Required run rates and wickets in hand scenarios.

Defending totals: Death bowling practice with specific runs to defend.

Powerplay practice: Batting and bowling in field restriction periods.

Partnership building: Batting together under various match situations.

Modified Games

Pairs cricket: All players bat and bowl with cumulative scoring.

Continuous cricket: Fast-paced games with immediate transitions.

Last man stands: Pressure finishing with the tail.

Diamond cricket: Adapted format for smaller groups and spaces.

Decision-Making Development

Reading situations: Assessing match state and choosing appropriate tactics.

Shot selection: Matching stroke play to game requirements.

Bowling variations: Choosing deliveries based on match context.

Captain's choices: Field settings and bowling changes under pressure.

Key Coaching Points

  • Practice should feel like matches as often as possible
  • Scenarios create purpose and focus in training
  • Modified games maintain engagement while developing skills
  • Decision-making improves through repeated game situations
  • Competitive training builds mental toughness

Drills for Match Simulation

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Jan-Hendrik Coach, South Africa

DESCRIPTION

SKILL FOCUS: Catching and speed. EQUIPMENT: Speed hurdles, cricket ball & marker cones. WHAT TO DO: Set Up: Place marker cones in a circle format (Game area). Place 5 meter from the circle marker ones speed hurdles with a marker cone 10 meters away (refill obstacle). Playing the game: Learners/players line up behind the marker cones in the game area. The teacher with a tennis ball will line up in the middle of the circle. The teacher will throw the ball to each learner in a clock wise manner. After each player had a chance to catch the ball the teacher will change direction and throw the ball to the players in an anti- clocks wise manner. The teacher will then throw the ball at random to any learner. When a learner miss catching the ball they must: Stand on one leg. Stand on their knees. Sit down. They must go refill by running the refill obstacle (run over the speed hurdles and sprint 10 meters. Change the tennis ball after a few turns to a harder ball.

COACHING POINTS

Change the tennis ball after a few turns to a harder ball. You may change the ball also to a bigger ball like a medicine ball. Take note not to throw the ball to hard. Always use a underarm throw.

This practice has no coaching points

PROGRESSION

This practice has no progressions

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