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February 2026 Sportplan Coaching

The gap between training and match performance narrows when practice replicates game conditions. Match simulation training combines technical work with tactical decision-making, pressure management, and competitive scenarios. This approach develops players who can transfer practice skills into match situations.

Creating Match Conditions

Replicating game pressure:

Scoreboard pressure: Setting targets and scenarios that demand specific performance.

Time constraints: Creating urgency through limited overs or time.

Consequences: Meaningful outcomes for success and failure in practice.

Crowd simulation: Adding noise and distraction to build concentration.

Scenario-Based Practice

Chasing targets: Required run rates and wickets in hand scenarios.

Defending totals: Death bowling practice with specific runs to defend.

Powerplay practice: Batting and bowling in field restriction periods.

Partnership building: Batting together under various match situations.

Modified Games

Pairs cricket: All players bat and bowl with cumulative scoring.

Continuous cricket: Fast-paced games with immediate transitions.

Last man stands: Pressure finishing with the tail.

Diamond cricket: Adapted format for smaller groups and spaces.

Decision-Making Development

Reading situations: Assessing match state and choosing appropriate tactics.

Shot selection: Matching stroke play to game requirements.

Bowling variations: Choosing deliveries based on match context.

Captain's choices: Field settings and bowling changes under pressure.

Key Coaching Points

  • Practice should feel like matches as often as possible
  • Scenarios create purpose and focus in training
  • Modified games maintain engagement while developing skills
  • Decision-making improves through repeated game situations
  • Competitive training builds mental toughness

Drills for Match Simulation

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PEERAPHONG Coach, Australia

DESCRIPTION

505 agility 1.Participant ready’s themselves on the start-line (cones A – Figure 1) in a standing split start position. It is important for reliability that the participant always uses the same starting stance. 2.Participant should be counted down ‘3 – 2 – 1 – GO ‘. 3.If the test administrators are using a stopwatch, then the time keeper must stand at the finish line and perform the countdown and time the sprint. 4.On the ‘GO’ signal the participant must run maximally to the 15m line (cones C – Figure 1), turn on their RIGHT leg, and sprint back 5m through the finish line (cones B – Figure 1) as quickly as possible. During the turn, the participant MUST NOT touch their inside hand down on the floor. 5.Repeat this again, but this time perform a LEFT leg turn and continue to alternate. 6.The athlete MUST touch the ‘turn-around line’ on each effort, failing to place their foot on, or across this line, results in a failed attempt. It is encouraged that the athletes places their foot on, rather than past the line on each effort to retain test consistency.

COACHING POINTS

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PROGRESSION

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