With 11 v 11 in half a pitch this game should: - Cramp Players for time - Encourage pre-scanning and quick play - Constant High Intensit Ideally teams should organise and come up with formations, tactics etc. this makes the session at a match pace intensity as well as units (attack, midfield and defence) working together. Game Conditions - Touches or Time Restraints Rather than having a limited number of touches a coach determins if the players has used their time and space economically or correctly relitive to their situation. For Example - If a player has a defender behind him then he should pass the ball quickly rather than turn and dribble or if a winger is in lots of space then allow them to drive baseline and cross the ball. - Possession Game or Goals A coach shouts out 'Possession' or 'Goals' changing hte game from being a possession game to normal hockey (attacking goals). - Goals on the Wings Place cones as goals in the corners of the pitch and change the objective to work on changing the point of attack - Central Goals Normal Hockey
High Intensity Patience with the Ball High Ball Pace Maintain Possession
This practice has no coaching points
This practice has no progressions
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