Community | 3v3 Games in the Circle

Connection-Based Coaching has emerged as a significant movement in hockey coaching. The core idea is simple but powerful: the relationship between coach and player is the foundation upon which all development is built. Without trust, without genuine connection, coaching effectiveness is limited.

This isn't soft philosophy. Research consistently shows that athletes who feel psychologically safe, who trust their coach, who believe their coach genuinely cares about them, perform better and develop faster.

What is Psychological Safety?

Psychological safety is the belief that you can take risks without being punished or humiliated. In a hockey context, it means players who feel safe to:

  • Try new skills without fear of criticism for failure
  • Ask questions without being made to feel stupid
  • Offer ideas without being dismissed
  • Make mistakes in matches without losing their place
  • Express concerns without negative consequences

When psychological safety exists, players are more creative, more willing to stretch themselves, and more honest about their development needs.

Building Connection

Know Your Players

Do you know what motivates each player? Their life outside hockey? Their hopes and concerns? Connection requires knowledge, and knowledge requires investment in getting to know people.

This doesn't mean becoming best friends. It means showing genuine interest, remembering what players tell you, and demonstrating that you see them as people, not just performers.

Listen More Than You Speak

Many coaches do too much telling. Connection-based coaching emphasises listening. When players speak, give them full attention. Ask follow-up questions. Reflect back what you've heard to show understanding.

Listening builds trust because it demonstrates respect. When players feel heard, they're more receptive to coaching.

Consistency and Reliability

Trust is built through consistent behaviour over time. If you say you'll do something, do it. If you have standards, apply them equally to everyone. Inconsistency destroys trust faster than almost anything else.

Appropriate Vulnerability

Coaches who admit mistakes, acknowledge what they don't know, and share their own development journey build stronger connections than those who project infallibility. Appropriate vulnerability models the openness you want from players.

Connection in Practice

Individual Check-Ins

Brief one-to-one conversations build connection over time. Not always about hockey - sometimes just "How are you?" delivered with genuine interest. These small interactions accumulate into strong relationships.

Personalised Feedback

Generic feedback shows you're not paying attention. Specific, personalised feedback shows you see the individual. "Good work" is less powerful than "I noticed you recovered really quickly after that turnover - that's the response we need."

Celebrating Progress

Connection-based coaches celebrate development, not just outcomes. The player who improves from poor to average has achieved as much as the player who was always excellent. Recognition should reflect effort and progress.

Managing Difficult Conversations

Strong connections make difficult conversations possible. When players trust you, they can hear hard truths. When they don't, the same truths are rejected as unfair criticism. Build the connection first; the honest feedback can follow.

Team-Level Application

Connection isn't just coach-to-player. Teams with strong player-to-player connections perform better. The coach's role includes creating conditions for these connections:

  • Team-building activities that build genuine relationships
  • Training structures that encourage collaboration
  • Addressing behaviours that damage team connection
  • Celebrating collective achievements

Common Barriers

"I don't have time": Connection doesn't require separate time - it's embedded in how you do everything. A two-minute conversation while setting up equipment still counts.

"It's soft": The evidence says otherwise. High-performance environments increasingly recognise that connection underpins performance, not detracts from it.

"Not all players want it": Different players need different levels and types of connection. Read what each individual needs and adjust accordingly.

Key Coaching Points

  • Psychological safety enables risk-taking and growth
  • Know your players as people, not just performers
  • Listen more, tell less
  • Be consistent and reliable
  • Personalise your interactions and feedback
  • Create conditions for player-to-player connection

Drills That Build Team Connection

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Gary Key Coach, England

DESCRIPTION

Various games in the circle. For U10s. 3 teams of 3. Can be adapted for different numbers or age groups. 1. 3v3 Winner Stays On. Coach throws in a ball. 2 teams compete to beat the keeper. Other team waits outside the D. Game ends when a goal is scored, or after [1]min. Winning team stays on. Variations: waiting team can play a 1-2 with any team that passes to them. 2. Possession Game. 3v3 in circle. Third team waits outside the circle. First team wins if they keep possession for [10] passes. As soon as the second team wins possession, they attack the goal + the third team enters circle to help them, while first team tries to hit ball out of the circle. 3. Pass 'N Move Game (Netball Hockey) Same format as (1), but with the following rules: 1) No moving on the ball 2) No tackling 2) All players 2m apart. 4. Short Corner Game. 1 team defends, other 2 teams attack. Start by injecting from short corner mark. Other players positioned as per penalty corner rules. Attackers win by scoring in goal. Defenders win by hitting ball out of the circle. Safety rules: No hits or slap-shots allowed, only push-shots. Give players time beforehand to work out a strategy (a "routine" for attackers, roles for defenders), like in a real penalty corner. Emphasis should be on using routines to outwit the defence, rather than blasting the ball through them. Variations: 1) [1]min timer. 5. Gladiator Split whole group into 2 evenly matched teams. Give each team member a number, ideally so that each player has the same number as a player of similar ability on the opposing team. Call a number(s), i.e. "1s and 2s" and throw a ball into the D. The corresponding player(s) on each team compete to score within [1]min. Variation: the first player/team to the ball attacks, the opposing player/team try to hit the ball out. 6. 6v3 Game. 2 teams attack goal, with the other team defending. Attackers get a point for scoring, defenders get a point for carrying outside the D. Switch defending teams after 3 pts scored.

COACHING POINTS

Variations: To increase intensity [1]min game timer then reset/rotate Coach throw on a random ball whenever ball goes out Scoring system Bonus points for: attacker shot defender tackle GK save [3] consecutive passes Use of scoring zones: 1pt for a goal scored from zone 1, 2pt from zone 2, 3pt from zone 3. Or vice versa. Goals can only be scored from zone [1].

This practice has no coaching points

PROGRESSION

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