Scrum set play
Instructions 12 carries ball to the gainline and the 13 will run the short line ball goes out the back to the 10. Variation - This is will be based from what is infront of you. When 12 takes the ball up if he doesn't drag in defenders he will rn the ball. Other variation 12 drags in defenders and 13 doesn't drag in defender. The ball will be passed to the 13 on a short line and will be used as a crash option. If both 12 and 13 drag in men the 10 will get the ball out the back and the 10 will run an ark to drag one of the defenders in and 10 should double pump to see if the defender commits to him. If he dummies and defender falls for it run it it in. If the the defender doesn't fall for it give ball to the next man outside. The next man outside will do the same thing where he will straighten up and double pump and see if the defender commits to him and if the defender commits to him he ill pass the ball top the winger for a walk in in the corner. If he doesn't bite in dummy and score. Notes Keep depth and 13 remember to shout BINGO. 10 needs to be at a good enough distance where he is not too far but is deep enough to attack space. Outside men remember to double pump and straighten up
This practice has no coaching points
This practice has no progressions
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