
Blue players are prisoners and must escape the outside square. You can vary numbers but is best played with 10 (4 prisoners and 6 jailers). Red players can only move within their designated square and there can only be 1 Red player on any 1 side at a time. Blue will move within the inner square and make a break from it when they see an opportunity. If the Blue ball carrier is touched (2 hands around the waist) the whole group goes back to the centre to try again. Red players will need very high levels of awareness and communication to keep Blue confined. For Blue, there will always be 1 side of each square not covered so that is the obvious direction to go in. Blue cannot stop inbetween squares, it is all or nothing.
This practice has no coaching points
This practice has no progressions
in more ways than one
The offload is one of rugby's most devastating weapons when executed well, turning a defensive collision into a second-phase attacking opportunity. This article breaks down the technique, timing, and training progressions coaches need to develop confident offloaders at every level.
Defensive line speed is the single most important factor in shutting down attacking opportunities before they develop. This guide explores how to coach your defensive line to push up as a connected unit, communicate under pressure, and deny the opposition time and space.
The teams winning in 2026 aren't taking risks - they're grinding out territory with relentless pick-and-go phases. Here's how to coach it.