Community | Defensive Corners - Arrow, straight hit/drag flick

Paul Schofield Coach, Australia

DESCRIPTION

Green - First Runner Yellow - Second Runner Red - Left Post Blue - Right post or Head runner

COACHING POINTS

Green Make a direct run to the trapper Keep stick in front of you Do not over run Yellow Make direct run on same line as Green. Keep stick in front of you Be alert for variations Red Mark line of post prior to PC taking place Take two steps out, ensuring you stay behind the GK Your Left foot should be on the marked line. Anything outside your left foot you can let go Blue Move forward to a postion infront of GK, outside the right post Looking to stop any runners wanting to deflect from in front of you And stopping the ball back to the injector Rebounds are yours GK Offset your postion, you should only need to cover 3/4 of the goal Take 3 steps towards the trapper Ensure you are still and in a set postion prior to hit/dragflick Look to log if team will be hitting. Once the first option has been stopped by team all players are to play just as if it was normal situation in the circle.

This practice has no coaching points

PROGRESSION

This practice has no progressions

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