Aim: For the attackers to keep the ball in the circle for as long as possible. Attackers get more points the longer they keep the ball in the circle. Defenders get pts by winning back possession early. Procedure: Both teams start on their backlines. Attackers start with the ball. Once attackers enter the circle, coach counts to 10. Attackers get bonus points for scoring in the goal if they still have the ball after the count of 10. Game ends when defenders pass over the attackers' backline, or when attackers score. Examples: Defenders win back possession after the count of 3: attackers get 3 pts and defenders get 7 pts. Defenders still have possession after coach finishes counting: they get 10 pts, defenders get 0 pts. Note: if defenders win possession in the box but then lose it again, resume counting. Variations: Timing: instead of counting to 10, time [60]s with a stopwatch Overload/underload: vary the difficulty by having more defenders/attackers Pitch size: Depending on group size, make sidelines wider or narrower. GK: if there's no keeper, place cones in the corners of the goal. Shots into the corners count double. Positions: one defender can start at the top of the circle.
Focus is defending more assertively in the circle and denying space. This activity is aimed at U10s. Questions (for defenders): Why mustn't attackers be allowed to enter the circle? (they can score from there) How to win the ball back quickly? Why shouldn't we give the attackers space and time? What can we do? Questions (for attackers): Do you all need to be in the circle? Why might it help your team to have someone waiting outside the circle? (pivot player to re-distribute the ball)
This practice has no coaching points
This practice has no progressions
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