
FOUR DIFFERENT COLOURED SQUARES SET OUT LEAVING A BIG SQUARE IN THE MIDDLE FOR STUDENTS TO DRIBBLE ROUND . EVERY STUDENT HAS A BALL AND DRIBBLE`S ROUND THE IN THE SQUARES. WHEN THE COACH COUNTS DOWN FROM 5 FACEING AWAY FROM THE CONES THE STUDENTS HAVE TO GET INTO A COLOURED SQUARE. THE COACH GIVES THE STUDENTS THE OPPOTUNITY TO CHANGE SQUARES AND COUNTS DOWN FROM 3 ONCE READY THE COACH SHOUTS OUT A COULOUR OF THE SQUARES AND THE STUDENT IN THAT COLOURED SQUARE GETS 3 POINTS
This practice has no coaching points
This practice has no progressions
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.