
3 or 4-a-side game(s), normal rules. Scoring: 1pt for scoring in green gate, 2pt for yellow gate, 3pt for red gate. To integrate a GK: One end is a normal hockey goal with GK. Turn + burn, so if a team scores at one end, they then attack the other end. Variations/progressions: After a team scores in one goal, they can't score in it again until they have scored in the other two.
This activity practices defensive channelling. Feedback: How can you force the attackers to attack your strong side and their weak side?
This practice has no coaching points
This practice has no progressions
in more ways than one
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