Defenders vs attackers, with 2 attacking jokers. Attackers start from 23m line and try to score. Defenders try to clear the ball. Defenders + attackers switch roles (except for attacking jokers) when: Defenders clear the ball Attackers score 3 goals How to clear the ball: carry ball to 23m line pass or carry through the wide gates on 23m line Scoring: Attackers get 1pt for goal Defenders get 1pt for GK save Defenders win the right to score by clearing the ball (and then becoming attackers) Variations: (to encourage wing play) Attackers must carry the ball around one of the cones/markers in the corner before scoring (lower-ability players) 10sec immunity from tackles When the ball goes out, coach throws on a random ball
This practice has no coaching points
This practice has no progressions
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