Half-term week is a brilliant chance to get extra juniors through the door, but it is also the week attendance dips if the session feels like business as usual. A themed night gives players, and the parents dropping them off, a reason to turn up that has nothing to do with "it's on the fixture list".
The trick is doing it without losing a single minute of actual coaching. Rename the drills, keep every rep built around a real technical or tactical purpose, and the players get a memorable night while you tick off exactly the same session goals you would any other week.
Why a Themed Session Works
Juniors learn skills through repetition, and repetition is the thing they resist most when it feels like drilling. Give the same reps a story and a silly name, and players will happily run the pattern again "one more time" because it is fun, not because the coach is nagging.
It also helps newer or less confident players. A player who is nervous about calling for the ball relaxes when the drill is framed as a game, which is exactly the moment they start making the right decisions without overthinking them.
The Session: Warm-Up to Game
Step One: Rise of the Zombies (warm-up, 10 minutes). Players lie down on their backs on the court. On the coach's call they spring up, get their feet set and receive a tossed or gently served ball with a clean platform, exactly the shape of a real Bounce Up and Receive warm-up. The "zombie rise" framing gets players moving with energy from minute one and builds the habit of getting up and into position quickly, which carries straight over into scrambling for a dug ball in a match.
Step Two: Pumpkin Patch Target Setting (technical, 10 minutes). Mark three or four hoops or cones ("pumpkins") around the setter's zone. Working in pairs, one player tosses, the other sets into a chosen pumpkin, based on the Beginners Set Drill. Rotate roles every few reps. Score a point for every pumpkin hit cleanly, which keeps younger players locked onto accuracy rather than just getting the ball over.
Step Three: Haunted House Pattern (decision-making, 10 minutes). Three players work through a dig, pass and set sequence, moving to a new "room" of the haunted house (a marked zone) after each contact, following the structure of the Passing Pattern - Dig, Pass and Set drill. Because the target zone changes each time, players have to read where the ball and their teammates are rather than repeating the same shape on autopilot.
Step Four: Monster Mash 4v4 (game, 15 minutes). Finish with a competitive 4v4 with a referee, using the normal 4v4 with ref format. Award a bonus point for any rally won using a skill practised earlier in the session, a clean set to a pumpkin target or a tidy dig-pass-set sequence, so the fun finish still rewards the technical work that came before it.
Step Five: Cool down and call it. Gather players in a circle for a two-minute stretch and ask each one to name one thing from the session they want to get better at. It is a normal cool-down habit, just with a Halloween night to make it stick in the memory.
Keeping the Coaching Real Under the Costume
The only rule that matters when you theme a session is that every game still has a stated coaching purpose. If a drill cannot answer "what is this actually improving", drop the fancy name and either fix the drill or leave it out. A spooky title is decoration, not a replacement for a proper session plan.
Keep the overall structure exactly as you would for any other week: a warm-up that raises heart rate and touches the ball, a technical block with a clear focus, a decision-making phase that adds pressure or choice, and a game that lets players apply it. The costume changes, the coaching does not.
Key Coaching Points
- Every "spooky" drill must map to a real technical or tactical purpose, never just a fun name.
- Keep the warm-up to game progression the same as any other week; only the branding changes.
- Use the themed scoring (pumpkins hit, bonus points for skills used) to reinforce quality, not just effort.
- Rotate roles often in pairs and small groups so every player gets equal reps.
- Watch for players rushing the "scary" games; remind them technique still matters at pace.
- Keep it light and child-friendly; the theme should add energy, not pressure or competition for its own sake.
Recommended Drills
VIEW ALL GRASSROOTS VOLLEYBALL DRILLS
Frequently Asked Questions
How long should a junior Halloween session last?
Keep it to the same length as a normal junior session, usually 45 to 60 minutes. The four parts above fit comfortably into that window with time left for a proper warm-up and cool-down.
Do I need costumes or decorations to make this work?
No. A few cones, hoops marked as "pumpkins" and some enthusiasm from the coach does the job. Light bunting or a pumpkin at the side of the hall is a nice touch, but the theme lives in the drill names and your delivery, not in the budget.
Will younger players take the drills less seriously because they are themed?
Usually the opposite. A clear story and a fun name holds a young player's attention for longer than a plain instruction, and the scoring built into each game keeps them focused on doing the skill well, not just joining in.