
Hunters (players with balls) stand in a line at one end of the playing area. The 'wolf' (player without a ball) stands at the other end. When the wolf isn't facing the hunters, they can dribble forward. But when the wolf turns around they must stop the ball and stay still. If the wolf spots them moving, they must take 3 steps back. The hunter who reaches the wolf's den first becomes the wolf for the next round. Progression: Add cones and/or spots to the playing area. Hunters must dribble around them to get to the wolf. If any player's ball touches an obstacle, they must go back 3 steps.
This game is for U8 or U10 beginners. It practices basic dribbling and stopping the ball.
This practice has no coaching points
This practice has no progressions
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.