
Then for the game, all the players in the team can move wherever in the game zone, however one player from each of the teams stands in the two end zones as the teamâs catcher. The aim of the game is to get the zone catcher to catch as many balls as possible to win the points. The whole team must touch the ball before that team are allowed to throw to their zone catcher. When the player in the game zone has hold of the ball, they must keep their feet planted as they cannot move with the ball. The type of throw must be a chest pass however the last throw to the catcher can be a overhead throw. One ball caught equals one point for that team. The team with the most amount of points wins. One team will wear bibs.
This practice has no coaching points
This practice has no progressions
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.