
Have a deck of cards and the shuttle line correlates to a particular suit. Players then have to run to the correlating line. Repeat this for the whole 15 minutes with a 30 second break in between rounds. Change up by having 2-3 cards called at one time.
This practice has no coaching points
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in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.