
One team runs clockwise around the i8nside of the circle with the other team running anti-clockwise outide the circle. When the coach shouts "Jailbreak" the players inside the circle try to escape to ouside the circle. The team scores a point for each person who escapes. If there is an odd number add an extra defender.
This practice has no coaching points
This practice has no progressions
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.