
This option can be taken when the GD has a little room to run onto the circle and is not being double-tagged by a dropping GS.
GK to create movment by driving fast off the baseline for the second 'pop' pass. WD to make a strong lead for the third pass. C to clear and C/WA to be the fourth option When you are not involved in this play.... what are you doing to clear room for those who are?
This practice has no coaching points
This practice has no progressions
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.