
Working in groups of 3 with a ball. Feeder and 2 attacking players The attacking players need to be staggered so that one can see the other. Feeders throws the ball up to catch themselves to set the timing. Both attacking players should be angled against their defenders which will give clues to where the next movement might be. The attacking player in front should make a quick decision and be definite in the movement. The attacking player behind offers into a different space after having read off the front attacker The feeder can choose either attacking player to receive the ball. That attacking player should catch the ball and turn away to face down the court. The attacking player who did not receive the ball, should change direction and run down the court angled so as to be able to receive the ball in a straight line ahead of the attacking player with the ball. Repeat for a specified number of times then swap in the feeder. Progressions Intensify effort of the defenders Add in a defender over feeder Allow feeder to cut square as a reset option
Quick and definite decision so the player behind can read off and make an alternate offer Even starting from behind, that offer must be definite and committed! Taking feet with you on the move, using arms to run, reaching out to grab in a ball placed ahead without leaping. Quick and definite decision so the player behind can read off and make an alternate offer Even starting from behind, that offer must be definite and committed! Feet under body at all times, using arms to run, the reaching out to grab ball in. Player receiving the ball, turn in the air if possible, or pivot fully, quickly and balanced to have full vision down the court. Player who did not receive the ball, make a sharp change in direction to cut back, looking to take the next pass further down the court, ideally in a straight line. Ball should be placed ahead of player in a straight-line (rather than cross court - this becomes more important when defender added).
This practice has no coaching points
This practice has no progressions
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.