
Firstly the 5 passing and receiving players will need to decide who will play as a GK for when the game develops. Set up the drill in the second quarter, after the passing and receiving players have done 5 successful passes in a row, they can counter-attack. When counter attacking the 2 defenders will get an extra person to help defend who will sit in as a GK. Once they score, the ball goes out of play, or the defenders intercept they retreat-back into the second quarter and start again with the rondo. If the defenders intercept the ball 3 times before the attackers can counter-attack they get to do the same in the other direction with help of a GS and WA against the 5 passing and receiving players who will have to adapt and learn for the purpose of the drill. This drill is successful because it makes a simple drill into a more complex game situation which makes the players develop more of a natural instinct.
This practice has no coaching points
This practice has no progressions
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.