
Attackers (green dots) to stand behind centre circle Attacker to drive (black dots) with change of direction at each dotThrower to pass ball to Attacker at top of circle then drive to pocket (red dot) Shooter (white dot) to drive out to circle edge then drive back to post and receive ball from Thrower in pocketDefence (blue dots) to deny movement to top of circle Add Defence in circle as well to deny movementEquipment: Dots Ball
This practice has no coaching points
This practice has no progressions
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.